Motion Design & 3D Animation
Project Key Frames
An animated grayscale displacement map in Adobe After Effects. Added it to the Cinema 4D texture shader displacement channel. It was an easy solution to a high resolution cracking simulation on a low-resolution model for easy workability. The gradient in gray tones provided different elevations to the cracking stone.
Took the low-resolution mesh, where the details came from a displacement map and sculpted in the details using Cinema 4D's sculpting tag to increase the quality of the model to get it ready for a close-up shot, to be broken and fractured after it falls to the ground.
Using NitroBlast 2.0 plugin for Cinema 4D for the fracturing and dynamic simulation in Cinema 4D, the statues and buildings fell with the empire.