Loyal Kaspar asked me to model Tim Tebow, the quarterback at the time for the New York Jets, as a bobble head. I decided to use ZBrush to model the head and body. Cinema 4D’s Body Paint to texture and render out normals and displacement maps. I finished up the model and handed it back to Loyal Kaspar for animation. I don’t believe it ever air, but it was fun making it.
PROJECT KEY FRAMES
Maxon BodyPaint texture test in Cinema 4D | Our Daily Tebow.
ZBrush sculpt test of Tim Tebow's bobble head | Our Daily Tebow.